Closed AngeloCorr99 closed 10 months ago
32 or 64 bits? Remember this game is compiled for 32 bits (Thinking about compiling it for arm64).
After some research, It's an issue with resolutions. I tried 1280x720 and It works. All others I tried, showed segmentation fault. I compiled the engine again, always with the same result, so It's some kind of issue with RPi. Try 1280x720 OpenGL and tell me If It's working on your side. I let the issue open until your answer a few days more.
After some research, It's an issue with resolutions. I tried 1280x720 and It works. All others I tried, showed segmentation fault. I compiled the engine again, always with the same result, so It's some kind of issue with RPi. Try 1280x720 OpenGL and tell me If It's working on your side. I let the issue open until your answer a few days more.
I tried changing the resolution under preferences and then screen configuration, and it didn't work. Is there another way I can change the resolution? Or is there something I have to do when I launch the game?
Edit: some games like doom work now. Other games like duke nukem 3D don't.
It depends on the engine, so there is nothing I can do. I change the resolution in the first window (try software rendered instead, too). I think is a problem detecting the monitor. Another possibility is to use another engine (not eduke32), but I need to compile it. Try the game Blood. The engine support Duke Nukem, and I could use it in my script replacing the first one. I'll dive into that.
Attempting to run any game from the terminal results in a segmentation fault. For example:
./scripts/games/eduke32.sh: line 25: 6180 segmentation fault
Attempting to run it in any other way results in nothing. (Running on a Pi 3 B+ with a fresh install of Raspberry Pi OS)