Closed Yason83 closed 11 months ago
From what I understand, the glTF format no longer supports BumpMaps. This development https://github.com/Mehdi-Antoine/NormalMapGenerator does an excellent job of converting BumpMaps into NormalMaps. Could you arrange something similar for bump maps?
Hi @Yason83 ,
Also all your models are missing textures, open your GLB in windows 3D viewer and check (1) all channels (2) and make sure none of the textures are red/white stripes (missing): https://ibb.co/VBMBh4x You need a minimum of albedo, roughness, normal, metallic, ambient occlusion for it to work correctly as GLB (for all materials!). All other channels are optional.
FYI, maybe you have already but check the youtube video to make sure your textures/materials match the expected output for GLB: https://youtu.be/BwUq_Vws3M0?si=zDxX2FQ5F8zkPr9R
Dear @jmdvella,
Thank you very much for your plugin; you've done essential work. The script converts Vray materials better than any other.
I have a few remarks, could you please take a look and perhaps find a solution? I also don’t exclude the possibility that I may have made mistakes in the settings somewhere.
Additionally, I have attached the original 3Ds Max project and the resulting glb file for your review. (140Mb ) https://www.dropbox.com/scl/fi/av8o0yhkbokm82a4hxbs0/VZ.zip?rlkey=xq3uuysjfzcdwhi3e1ubh8utc&dl=0
Thank you in advance for your time and assistance. .
Best regards,