Currently there's a lot of messy code (especially because DoomMapBuilder is generally a mess) to load png or doom format graphics for textures and flats. This could be replaced with a function that returns a material instead of a texture, complete with palette colormap and texture already set up.
Currently there's a lot of messy code (especially because DoomMapBuilder is generally a mess) to load png or doom format graphics for textures and flats. This could be replaced with a function that returns a material instead of a texture, complete with palette colormap and texture already set up.