Closed GoogleCodeExporter closed 9 years ago
For sure - its not easily dont via a plugin structure or anything at the
moment, you'd have to modify some of the base code, but it'd work.
The ToolType enum is defined in: blurdev/tools/tool.py
The MayaCore class would be defined in: blurdev/cores/mayacore.py
Similarly to how the softimage and max core's have been defined within the same
folder.
You can modify that as needed. I'd recommend creating a separate build
structure with the base code, and then a folder structure mimicking ours for
any overwrites you do, so it doesn't clash for future updates or anything.
We'll be rolling out a pretty big update to the IDE relatively soon as we've
got a lot more features and some better plugin/addon structure defined for it
now.
Original comment by eric.hul...@gmail.com
on 8 Aug 2011 at 1:54
Thanks for the insight, and the heads up for the new release :)
Original comment by instinctvfx@gmail.com
on 9 Aug 2011 at 7:56
Original comment by hen...@gmail.com
on 4 Dec 2013 at 7:56
Original issue reported on code.google.com by
instinctvfx@gmail.com
on 5 Aug 2011 at 10:30