jmlane / HeartsAndMinds

Fork of Arma 3 Hearts and Minds scenario—a cooperative Military Simulation mission that aims to recreate a post war environment with insurgency gameplay.
http://vdauphin.github.io/HeartsAndMinds/
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Replace "magic intel" markers for cache and hideouts with abstract player markers #33

Closed jmlane closed 4 years ago

jmlane commented 4 years ago

This is the first step in the information gathering refactor I have planned.

"Magic" exclamation and question marks with range increments are replaced with simple, textless player markers (which can be changed or, yes, deleted).

The profile persistence for markers and the clean-up scripts for caches and hideouts were updated to account for the changes. For now, the player markers are the only record of the information gathered about a cache or hideout location.

Next step would be to add a local player diary log for information gathered. This would be the only permanent (at least per player session) record of the information gathered by a player, and thus the player could restore deleted markers or communicate their findings to other players.