Open bjr1822 opened 8 years ago
If you change in PlayerBullet "Set size to 100%", it works. But it is still rare.
introlinux, are you saying that when size is 100% it sometimes works but not always? Has anyone dug into the root cause on why the algorithm that determines sprite collision is missing this case?
@bjr1822 , in my browser, when PlayerBullet size is 100% it always works.
Can we agree this is a legit bug? It should work reliably at all scale factors, correct?
-----Original Message-----
From: "Antonio Sánchez" notifications@github.com
Sent: 8/24/2016 2:08 AM
To: "jmoenig/Snap--Build-Your-Own-Blocks" Snap--Build-Your-Own-Blocks@noreply.github.com
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Subject: Re: [jmoenig/Snap--Build-Your-Own-Blocks] Touching
@bjr1822 , in my browser, when PlayerBullet size is 100% it always works. — You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.
Yes.
El 24 ago. 2016 18:24, "bjr1822" notifications@github.com escribió:
Can we agree this is a legit bug? It should work reliably at all scale factors, correct?
-----Original Message----- From: "Antonio Sánchez" notifications@github.com Sent: 8/24/2016 2:08 AM To: "jmoenig/Snap--Build-Your-Own-Blocks" <Snap--Build-Your-Own-Blocks@ noreply.github.com> Cc: "bjr1822" bjr1822@yahoo.com; "Mention" mention@noreply.github.com Subject: Re: [jmoenig/Snap--Build-Your-Own-Blocks] Touching
block isnot detecting collisions involving clones (#1383) @bjr1822 , in my browser, when PlayerBullet size is 100% it always works. — You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or mute the thread.
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/jmoenig/Snap--Build-Your-Own-Blocks/issues/1383#issuecomment-242126030, or mute the thread https://github.com/notifications/unsubscribe-auth/ALhqoE4eD2oAIWuvNz2LgxfUCRbtvmM9ks5qjHBDgaJpZM4Jpl-L .
Pinging this again. The issue in this bug was that the scale of the sprite seems to affect the efficacy of collision detection. I know the title is misleading now that additional investigation has been done. Has the issue of "touching" working poorly with scaled sprites been resolved?
I am trying to use collision detection involving clones in a Space Invader project, the bullets and the aliens are clones. I have logic that should detect player bullet clones colliding with alien clones (so clone touching clone logic) and alien bullets colliding with player (which is clone touching original sprite logic), and neither piece of logic is returning true when testing for collision.
Example repro project is attached
bjr1822_TouchingCloneBugRepro.xml.txt