Open elkhalafy opened 1 year ago
Sorry for the late reply. It looks interesting but not sure If I have the time to do something like that anytime soon
Never mind brother,
It's great idea and easy, no time for setup bones nor weight painting nor Old fashioned way at all that takes hours for one character!!
I hope just try, just focus on it these months. Try to implement standalone free Cross platform software based on Pixar's paper, only for character animation. I'm sure not takes more time cause you will not create full 3d animation software ( modelling, render, etc... )
Here you are. New video about a new paper that shaping Faces instead of blend shapes
https://youtu.be/PMCrk7H_knI?si=y04YT7GfCplzdN5z
Just try please.
Hi jmorton
Any news?
How are you?
I found Idea for character animation without rigging or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent system. They have been released the paper about this idea, So please if you able to do this As standalone Free application for Windows OS or inside engine. It will be great
Watch the video and download the paper too
https://youtu.be/gUJ4RxMdVn8
Download the paper here :-
https://graphics.pixar.com/library/ProfileMover/paper.pdf
Please let me know your opinion
Thank you