jmorton06 / Lumos

Cross-Platform C++ 2D/3D game engine
MIT License
1.29k stars 140 forks source link

Animation Without rigging #113

Open elkhalafy opened 1 year ago

elkhalafy commented 1 year ago

How are you?

I found Idea for character animation without rigging or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent system. They have been released the paper about this idea, So please if you able to do this As standalone Free application for Windows OS or inside engine. It will be great

Watch the video and download the paper too

https://youtu.be/gUJ4RxMdVn8

Download the paper here :-

https://graphics.pixar.com/library/ProfileMover/paper.pdf

Please let me know your opinion

Thank you

jmorton06 commented 1 year ago

Sorry for the late reply. It looks interesting but not sure If I have the time to do something like that anytime soon

elkhalafy commented 1 year ago

Never mind brother,

It's great idea and easy, no time for setup bones nor weight painting nor Old fashioned way at all that takes hours for one character!!

I hope just try, just focus on it these months. Try to implement standalone free Cross platform software based on Pixar's paper, only for character animation. I'm sure not takes more time cause you will not create full 3d animation software ( modelling, render, etc... )

Here you are. New video about a new paper that shaping Faces instead of blend shapes

https://youtu.be/PMCrk7H_knI?si=y04YT7GfCplzdN5z

Just try please.

elkhalafy commented 1 year ago

Hi jmorton

Any news?