jmshelby / Riskimo

Online Risk Like Game
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Allow battalions to build Forts #3

Open peterbee opened 9 years ago

peterbee commented 9 years ago

When battalions are stationary for a certain amount of time, they should start "hunkering down".

UI considerations

jmshelby commented 9 years ago

Is this an automatic thing? Does it cost resources to build a fort for a traveling battalion? What if there are no resources to build, do they die?

peterbee commented 9 years ago

I was thinking that the "resource" it takes is just time (for now). We can always add other factors later.

Maybe even have different fort materials based on what resources are available in your current location! (Desert, plains, forest, mountains, etc.)

jmshelby commented 9 years ago

So would there be a difference between a fort built for a traveling group, and one established by the user?

peterbee commented 9 years ago

Do you think this could replace the previous "base" idea altogether. I wasn't feeling it the way it was.

jmshelby commented 9 years ago

Possibly, I guess I was trying to hold onto the proximo idea of interacting with people around you... Lets discuss more

peterbee commented 9 years ago

And yes, I was picturing it as an automatic thing. Since forts "degrade" over time then they can pop up and disappear all the time!

jmshelby commented 9 years ago

I'm liking this idea more and more. Especially the concept of strength based on occupancy time; this gives the decision to risk safety for riches, or stay put for safety

jmshelby commented 9 years ago

But there needs to be more of a benefit for staying put maybe....

peterbee commented 9 years ago

For sure! We'll get it prototyped and see if any ideas pop up.