jmshelby / Riskimo

Online Risk Like Game
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Unit Groups move at a rate proportional to their size and travel distance #5

Open peterbee opened 9 years ago

peterbee commented 9 years ago

Battalions with zero units move instantaneously. This is probably a parabolic curve. We'll need to determine its scale.

peterbee commented 9 years ago

Not parabolic -- rather hyperbolic. My mistake.

peterbee commented 9 years ago

If groups are given a small distance to travel they should attempt it faster than if they are given a large distance. This will allow "sprinting" -- which should also create more fatigue and, without rest, continuous sprinting should lead to more unit desertion (or something like that).

jmshelby commented 9 years ago

This makes sense definitely -- I was also wondering how the speed would have to scale to the spread of players over time ... Just something I was wondering

jmshelby commented 9 years ago

Also I'm just trying look busy while being at my girlfriends Christmas party, so I don't have to talk to goons

peterbee commented 9 years ago

Hahahaha, nice!

Can you explain more about how the speed would need to scale?

jmshelby commented 9 years ago

Well I'm thinking... Like if me and you were playing (only) we would need to fight between each other and get there in a reasonable amount of time ... Fast forward to 3 million players, across the globe, should it be easier for a first time player to fight someone in the other side of the globe? .... Not sure, but that's what I'm wondering

peterbee commented 9 years ago

Good point. I'm not sure what it will be like in actual gameplay. I hope prototyping will give us some insight.