We have some test code to get the camera working, but we really need it to get this working with openGL. The camera should remain in place while the scene is drawn under it.
Change of plans. The camera will have a position in the world to look at, and will render from that location. The OpenGL viewpoint will remain the same, but the CCamera object will keep track of where to go.
We have some test code to get the camera working, but we really need it to get this working with openGL. The camera should remain in place while the scene is drawn under it.