jnan77 / apps-for-android

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SpriteMethodTest - freeHardwareBuffers method crashes application when called. #38

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?

1. Run SpriteMethodtest

2. Run OpenGL render with option which uses hardware buffers (Use Draw 
Extension, Use VBO extension).

3. Close application. When the application reaches the freeHardwareBuffers  
method instead of clearing up the buffers it terminates the application on 
the first call to glDeleteBuffers

What is the expected output? What do you see instead?

The application should shut down cleanly but it is in fact crashing.

What version of the product are you using? On what operating system?

Windows XP Home. Eclipse running emulator.

Please provide any additional information below.

The application 'looks' like it is shutting down when in fact it is 
actually crashing.

Original issue reported on code.google.com by alistair.rutherford on 12 Apr 2009 at 7:25

GoogleCodeExporter commented 8 years ago

Original comment by morri...@gmail.com on 17 May 2009 at 4:57

GoogleCodeExporter commented 8 years ago

Original comment by morri...@gmail.com on 17 May 2009 at 4:58

GoogleCodeExporter commented 8 years ago
Fixed.

Original comment by sm0a...@gmail.com on 19 Jan 2010 at 5:03