Closed T1mL3arn closed 3 years ago
As far as I know, this script shouldn't have any impact on shared vision in a UMS maps.
If you would like to play with this bot as an ally, the simplest method is to create a multiplayer Top vs Bottom game. You can then add computer players to both teams as desired and start the game with bots as opponents and teammates. This should work, and you should have shared vision.
Tested this AI in "Top vs Bottom" mode and it really works. But non-UMS mode does not give such thing as close/share respawns (the map should be adjusted in a proper way for this). So to set-up this AI to work in UMS, I have to place appropriate triggers on a map. In particular they are "execute AI %race% expansion custom level" for a computer player and "execute AI turn ON shared vision for %player%" for each ally force. And there is no shared vision with this mod in UMS, while without the mod - shared vision is enabled.
Do these steps with and without BWMetaAI:
Thanks for taking the time to share these details with me. I believe that I've corrected this issue. Does this work better for you?
Now shared vision works :+1: . Thank you for the fix.
I have triggers on my map that set shared vision for ally computers (I want to play with this bot as ally), but with this mod it does not work - I have no vision with my allies.