Closed ajujoa closed 1 year ago
30 worker max and 3 gas per base max are inherent properties of the built-in SC AI; it's not something JNCraton can do anything about.
If you are modifying/adding builds to this project, the tech_manager will not be called until after your build finishes. This gives you control over which upgrades, if any, to include in your build.
Upgrades should work fine within a build. The +1 5 Rax
build includes upgrades if an example is helpful.
I found it in '+1 5 Rax.pyai'. What is the difference 'upgrade' and 'tech'?
Upgrades are unit upgrades (marine range, infantry weapons etc) whereas tech is abilities (stim packs, siege mode, irradiate etc)
Hi. I'm trying out several test and build changes. However, I encountered an unknown error in some parts.
1) AI doesn't upgrade. The default source does not use 'tech_manager'. 2) build -> 'upgrade(1, Protoss Ground Weapons, 30)' not working. 3) I cannot make more than 30 'probe'. It also stops at the build order. 4) AI cannot use more than 3 gases. It seems to recognize only three.
If you know anything about this, please reply. Thanks.