Closed GoogleCodeExporter closed 9 years ago
display "The game has been saved as:" dialog on pressing Save btn.
Original comment by korn...@gmail.com
on 28 Jan 2011 at 4:32
make sure the first element in the list is selected. disable buttons if the
list is empty.
Original comment by korn...@gmail.com
on 28 Jan 2011 at 5:32
fix loading.
Original comment by korn...@gmail.com
on 28 Jan 2011 at 5:39
sound exception only happens when calling first loadAction, then buttonPressed.
may be it should only be button pressed, and then retrieve fileName directly
from Load.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 7:21
done. implement delete.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 7:57
done. see if it's hard to load on double click of the entry in the list.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 9:50
done. now display all the info about the save when selected it in the list.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 10:04
i need to do partial load to read the info. think how to do it.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 10:21
up/down arrow keys do not work in the list. and Enter breaks everything, it
doesn't load.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 12:08
keys done.
Original comment by korn...@gmail.com
on 29 Jan 2011 at 12:35
Original comment by Kai.Saerthen.Darker
on 1 Feb 2011 at 8:40
create Load/Save dialog now with MJIN usage.
Original comment by korn...@gmail.com
on 15 Mar 2011 at 7:25
i erased yesterday's Load dialog progress. stupid. always commit.
Original comment by korn...@gmail.com
on 16 Mar 2011 at 6:28
display list of files on setVisible. hide on Cancel.
Original comment by korn...@gmail.com
on 16 Mar 2011 at 9:57
Original comment by korn...@gmail.com
on 16 Mar 2011 at 9:57
continue with binary representations of CmdRemove/Shuffle.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 4:21
Application::save done. continue with Application::load.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 5:20
save implemented. display save file info when selected.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 6:17
done. make loading work.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 9:50
loading always segfaults. smth wrong with the timer.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 10:54
try to print listener before auto start, after it, and just before the load
start.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 12:29
everything breaks if at least one command has been executed.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 2:04
segfault occurs on Timer::Listener::onTimerTick call within Timer. that means
that some class does not exist upon the call, which causes the segfault. i
wonder how to find which class vanishes.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 3:07
this was a problem of non-unified beatifiers' state. now it's unified.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 3:26
implement save deletion.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 3:48
ask on quit if we need to save the game. if so, on start up load the saved game
without asking.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 4:20
hide msgbox on btn no in Load. display exception not in one line.
Original comment by korn...@gmail.com
on 17 Mar 2011 at 5:43
when msg is escaped from Load dialog, the whole dialog is escaped. only msg
should be actually escaped.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 4:14
done, but exception is still displayed in single line.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 4:24
fixed. now ask confirmation when loading if timer is ticking.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 5:21
done. now ask on quit if timer is ticking to save the game. on start up load it
without asking.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 6:23
warnings are necessary in gui::Game.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 6:27
also report on save that the file has been saved.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 6:31
when pressing no on quit message to save the file, still quit the application.
on boot erase the "Boot" cfg param (after the boot).
Original comment by korn...@gmail.com
on 18 Mar 2011 at 9:55
done.
think about how to best handle load failure.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 10:49
we handle it in Application now.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 2:12
unable to load one of the latest saves after several commands. find out why.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 2:45
the first file loads fine.
the second one is several commands away from the first one and causes crash.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 4:17
Attachments:
it appeared these are different games at all.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 5:23
confirm the load on double click.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 5:27
also, it's now allowed to undo to game_loss with 0 moves, and still see the
scene.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 5:31
it only happens with the loaded game.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 5:43
i think it happens because we don't check game tiles (and thus state) while we
load commands. if we would do that, then it would be ok.
Original comment by korn...@gmail.com
on 18 Mar 2011 at 6:01
verify.
Original comment by korn...@gmail.com
on 21 Mar 2011 at 4:20
done
Original comment by korn...@gmail.com
on 21 Mar 2011 at 5:09
Original comment by Kai.Saerthen.Darker
on 21 May 2011 at 12:01
Original issue reported on code.google.com by
Kai.Saerthen.Darker
on 16 May 2010 at 9:25