Closed GoogleCodeExporter closed 8 years ago
thanks a lot for reporting! I see the problem.... will have a look this weekend.
Original comment by mark.duf...@gmail.com
on 1 Jun 2012 at 1:24
no, couldn't resist.. fixed the problem in git. interestingly, the main module
was not added to the internal cache, leading to a re-parsing of the main module
at the 'import Actor' in port.py, in turn leading to two different Actor
classes and hence a 'dynamic type'. now your program compiles fine here. thanks
again for reporting!
btw you probably don't need as much code under 'if __name__ == '__main__'' in
port.py, because some of these calls are also done in actor.py. if anything is
(indirectly) called from anywhere, you usually shouldn't need an extra call.
please let me know if you run into anything else, and/or if your fully program
might be interesting to add to shedskin/examples.
Original comment by mark.duf...@gmail.com
on 1 Jun 2012 at 4:33
Thanks Mark,
Well I did run into a couple more issues.
If you like I will post them on the Shedskin site, but here's a quick
summary.
1. There seems to be a problem with removing list objects while iteration
over the list, and there may also be an issue with removing an object in a
list when it happens to be the only one (although I'm not sure I've seen
either consistenlty).
2. It appears there is an issue with the translation of the str.split(sep)
function in the shedskin library.
If I look at the .cpp file, I see something like str->split(), but I
believe it should be <name of string object> -> split().
Let me know if you want me to supply example code for either.
I think I can put together an interesting example from what we're doing
here.
(After I get it all working).
Original comment by badamom...@gmail.com
on 5 Jun 2012 at 7:25
thanks! yes, please do send me example code, preferrably as separate new
issues.. :-)
Original comment by mark.duf...@gmail.com
on 5 Jun 2012 at 7:37
Original issue reported on code.google.com by
badamom...@gmail.com
on 31 May 2012 at 7:57Attachments: