incorrectly used local transform for what required world transform
issue
when parented to a container with a change in rotationQuaternion, the orientation of the sprite when measuring distance from the camera would be based on local orientation, not world
incorrectly used local transform for what required world transform
issue
when parented to a container with a change in rotationQuaternion, the orientation of the sprite when measuring distance from the camera would be based on local orientation, not world
fix
world transform now used