Closed antag0n1st closed 2 years ago
Hello!
You can use instancing to reduce draw calls. In your example, create first a mesh outside the loop then create instance inside the loop.
// Outside loop
let parent = app.stage.addChild(Mesh3D.createCube());
// Inside loop
let mesh2 = app.stage.addChild(parent.createInstance());
Hi I want to understand how to optimize this scene , so that objects that are not visible are not shown. Or maybe batch render all the cubes at ones.
Here is a working example I made that I want to optimize so that I can display more cubes https://codesandbox.io/s/long-currying-ortbc1
thank you.