joaofarias / csl-traffic

A WIP mod for Cities: Skylines to improve traffic.
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New road types and associated ideas... #22

Open originalfoo opened 9 years ago

originalfoo commented 9 years ago

I asked the internets what they thought pedestrian roads should look like, here's some of the better suggestions....

This is my personal favorite (Firshergate, Preston UK), primarily because I think it will link up well with normal roads. Note also the non-zebra pedestrian crossing (would tie in nicely to a T++ implementation of crossings feature as we could use different texture for pedestrian roads).

fishergate-new

Note also that it's flat - no curbs to trip people up.

http://news.images.itv.com/image/file/500959/stream_img.jpg

http://www.blogpreston.co.uk/wp-content/uploads/2014/06/fishergate-trees630.jpg

http://ichef.bbci.co.uk/news/660/media/images/69356000/jpg/_69356421_69356416.jpg

This one is a bit more basic, but the lines of bricks either side of the central road serve to break it up in to 3 sections (pedestrian, pedestrian+vehicle, pedestrian) so as not to make it look like a massive slab of concrete...

bergen_marken1

Similar to above:

bsa_img_0336_gr

Cobble stone, also using strips of brick to split the road in to distinct areas:

img_45a50a6d97631

Ornate road - sort of thing you might find in CBD, plazas, etc - potential use as zoneable bus lane (restrictions: bus, hearse, trash, emergency-only)?

region capture 7

As for the existing pedestrian road design, best use of it I've seen so far is as a service road in a big airport complex (using lots of custom assets to make the airport seem bigger - eg. additional terminals, fuel storage, etc). So maybe the current pedestrian road texture gets used for a new service road (restrictions: trucks, emergency-only, hearse, trash)

originalfoo commented 9 years ago

Sources: http://www.reddit.com/r/CitiesSkylines/comments/36r0qk/what_should_pedestrian_roads_look_like/

http://steamcommunity.com/app/255710/discussions/0/613958868353879079/?tscn=1432215454

joaofarias commented 9 years ago

We don't have cobblestone roads yet because I didn't have time. I started fiddling with them a while ago and got promising results but then bugs got in the way and then the customizer tool. I want to go back to working on it soon.

originalfoo commented 9 years ago

Some others found via wikipedia:

very ornate: http://en.wikipedia.org/wiki/File:Elizabeth_Street_Mall_Hobart.jpg

ornate avenue: http://en.wikipedia.org/wiki/File:Eje_ambiental,_Bogot%C3%A1,_Colombia.jpg

CBD style: http://en.wikipedia.org/wiki/File:Buenos_Aires_-_Retiro_-_Calle_Florida.jpg

Somewhat more urbanised: http://en.wikipedia.org/wiki/File:SparksStreetatBank.jpg

Cobblestone would certainly be a big hit with Europe biome maps: http://previews.123rf.com/images/miklav/miklav0905/miklav090500004/4803870-Bicycle-leaned-to-a-wall-of-brick-medieval-house-cobblestone-pavement-Stock-Photo.jpg

Cold war style (useful around statist buildings): http://upload.wikimedia.org/wikipedia/commons/e/e6/Iron_pavement_Kronstadt.JPG

Interesting pavement design: http://gardnerconstructionenterprises.com/images/pavement-marking-3.jpg

originalfoo commented 9 years ago

Just brain dumping while having dinner...

Road composition elements:

Example: Metal fence border, cone border:

2015-04-26_00007

Example: walled decoration - could allow segment routing between pavement and lanes to cause gaps in wall

2015-04-26_00004

originalfoo commented 9 years ago

Extending the idea mentioned earlier about using a median to split off lanes, there could also be a concept of a "get in lane" lane... Select a lane segment and the selection follows the direction of that lane to the next junction, and then the road is adapted accordingly to customise the lane running up to the junction (eg. road and lane markings, and near the intersection a median to taper the lane from main road). The UI could potentially determine suitable locations where the feature could be used and highlight them so users could simply click to toggle the road tapering.

fwylg

fig3b_11_2_sm

images

outofdriveway

joaofarias commented 9 years ago

This is all very pretty but it would take months to do anything even remotely close to this.

originalfoo commented 9 years ago

Posted on Paradox forum: https://forum.paradoxplaza.com/forum/index.php?threads/release-traffic-speed-limits-vehicle-restrictions-and-more.857287/page-3#post-19377551

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originalfoo commented 9 years ago

http://www.reddit.com/r/CitiesSkylines/comments/2ze7fc/how_you_can_use_6lane_oneway_roads_to_create/

gf0z5ja

varmpzz

f8ekjp5

https://www.youtube.com/watch?v=Ysr0w4PzARc

originalfoo commented 9 years ago

Ah, so this is the NAM in SC4 that people keep telling me about:

https://www.youtube.com/watch?v=8YlR2nSB-ZU

Much too flexible me thinks, UI seems very cumbersome.

originalfoo commented 9 years ago

http://www.reddit.com/r/CitiesSkylines/comments/37m938/discussion_why_dont_most_any_city_building_games/

https://www.reddit.com/r/CitiesSkylinesModding/comments/33jw2b/i_thought_up_a_new_way_to_handle_roads_its_much/

Jon889 commented 9 years ago

The flexibility of the NAM is great, it allows you to design each intersection, which is pretty much RL. And the UI is bad because in SC4 the UI was not moddable (well you could change the look of it and moves things around a bit but not add new menus)

Also it might be nice to have transparent roads, so you can say have buses going on plazas.

originalfoo commented 9 years ago

Not sure about transparent roads - would be better to just have some nice plaza-like road texture options IMHO.

Another idea from Reddit - ability to avoid creating a full intersection when a side road is added: http://imgur.com/a/K1Xgbhttp://www.reddit.com/r/CitiesSkylines/comments/387qvj/one_way_roads_that_dont_create_intersections_on_2/

Jon889 commented 9 years ago

Well transparent roads would allow you to go through parks

originalfoo commented 9 years ago

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http://www.reddit.com/r/CitiesSkylinesModding/comments/383tlq/june_2015_mod_requests/crswqf3

originalfoo commented 9 years ago

A hedge tool that you can plop like you do a path. Varying hedge height using pgup/pgdn. Same idea would be cool with fences, treelines, etc...

http://www.reddit.com/r/CitiesSkylinesModding/comments/383tlq/june_2015_mod_requests/cru5kl3

originalfoo commented 9 years ago

Not really related to T++ but just keeping track here as I'm continually losing these links:

Canals: https://forum.paradoxplaza.com/forum/index.php?threads/wip-modular-canal-asset-alpha-bad-peanut.853944/

Modular underground: https://forum.paradoxplaza.com/forum/index.php?threads/proposal-for-an-advanced-metro-system.853665/

Jon889 commented 9 years ago

The modular underground is definitely possible,and related to T++, all it needs is adding the underground pedestrian paths and adding the metro station track to the game menu. Both of which already exist but are not shown in the menus. Also there is the problem that underground pedestrian paths are invisible even in underground view, and they can't be bulldozed, also they don't directly connect to the metro station track, you just have to place it next to it and the pedestrians will still be able to use it:

http://i.imgur.com/GXoblvE.png

originalfoo commented 9 years ago

g3tppqa

source: http://www.reddit.com/r/CitiesSkylines/comments/39n3us/what_feature_do_you_want_to_have_implemented_into/cs4zczl

originalfoo commented 9 years ago

If we venture in to rail track customisation territory...

High speed rail:

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Cheap local rail ( non-electric - see #46 ):

fdcfjgal

Source: http://www.reddit.com/r/CitiesSkylines/comments/39qi6j/love_the_game_but_sometimes_the_lack_of_choice/cs5yzz0

originalfoo commented 9 years ago

source: http://community.simtropolis.com/topic/66783-ragnvald-update-162-ragndocks-docks-update-3/ (site currently offline)

cities 2015-06-01 19-21-12-94 cities 2015-06-01 19-21-19-41 cities 2015-06-03 14-21-10-06

(custom train tracks most likely from the Some Roads mod)

originalfoo commented 9 years ago

Source: http://community.simtropolis.com/topic/66783-ragnvald-update-16-ragndocks-docks-update/page-3 (site offline currently)

cities 2015-05-03 03-08-02-06

No idea what mod this is, possibly "Some Roads"?

originalfoo commented 9 years ago

I frikkin found the post I'd been searching for days last week! Hurrah!

Feast thine eyes on this wholesome goodness:

yw178gl

bd9yefv

The URL I spent days searching for: https://forum.paradoxplaza.com/forum/index.php?threads/help-with-a-new-asset-or-the-mystery-of-the-disappearance.858222/

originalfoo commented 9 years ago

max788 via T++ workshop page comments suggested this: a 4-lane avenue variant... median replaced with a busway, and parking next to busway instead of outside lanes:

bg_pic-buslanes-v1

originalfoo commented 9 years ago

Some ideas submitted in T++ workshop forum: http://steamcommunity.com/workshop/filedetails/discussion/409184143/594821545177060988/

region capture 1

originalfoo commented 9 years ago

via https://www.reddit.com/r/CitiesSkylines/comments/3bbl91/is_a_fourlane_two_direction_road_with_a_smaller/cslcxy7

gthwojn njgfq8g

originalfoo commented 8 years ago

CIM2 examples via https://www.reddit.com/r/CitiesSkylines/comments/3mn5b7/just_played_cos_previous_title_forgot_how_smooth/

uxuomlt

robantwerp commented 8 years ago

hya all

  1. single lane srr i am just new to cities skylines (started yesterday) but I was surprised /dissappointed that the game would not let me create a single road (one tile width / one lane only preferable only one direction). In the mods i could not find it either. Is it difficult to create a single lane. as I believe it would solve alot of traffic problems as here in Antwerp and other cities there are alot of these innercity one way streets. You could even make them with parking on each side ? I feel a dual one way road is a bit too big and ridiculous for inner city. I am hoping to see this in order to be able to recreate our city

also as mentioned by others one could then stipulate that this single road is car free and for emergancy vehicles only (ie pedestrians could use it to walk)

or can you instead make a pedestrian walkway to be used by emergency vehicles and then change the look a bit to look like a (ornamented or cobbled) street.

srr i think i just saw these in the mod network extensions project

  1. house with own driveway also are there no free standing houses with their own private driveway so to park on their front and not the street ?
  2. parking garage i have not looked yet if there is a parking garage (several levels for parking) as that would be useful in commercial area's

thx for your efforts

boformer commented 8 years ago

Try NetworkExtensions. It includes single tile roads