...and then thinking of loads of other scenarios where things like this will happen and how much of a PITA it will be to make it 100% reliable, I started wondering if we can give the user the ability to tweak lane direction arrows?
It would work by clicking on the lane arrow itself to toggle it between feasible states based on it's current destinations. So if it's showing a left turn, that could potentially be ahead-only, clicking the lane arrow would toggle between left turn and ahead only.
This would give user ability to fudge arrow to correct mode by clicking it.
After seeing this and realising why it's happening...
http://steamcommunity.com/workshop/filedetails/discussion/409184143/613958868376457349/?tscn=1432706434#c615085406651546382
...and then thinking of loads of other scenarios where things like this will happen and how much of a PITA it will be to make it 100% reliable, I started wondering if we can give the user the ability to tweak lane direction arrows?
It would work by clicking on the lane arrow itself to toggle it between feasible states based on it's current destinations. So if it's showing a left turn, that could potentially be ahead-only, clicking the lane arrow would toggle between left turn and ahead only.
This would give user ability to fudge arrow to correct mode by clicking it.