joaofarias / csl-traffic

A WIP mod for Cities: Skylines to improve traffic.
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Bug: Buses despawning before reaching bus lane bus stop #66

Open originalfoo opened 9 years ago

originalfoo commented 9 years ago

Seen this error reported several times via T++ workshop page. Only seems to have started happening in past few weeks (at least 2 weeks after the most recent Jun 2nd mod update). I'd assumed it was some other mod but just received details that it's happening even when T++ is the only active mod.

GIF: http://i.imgur.com/JXWiSJZ.gif

Source: http://steamcommunity.com/workshop/filedetails/discussion/409184143/613958868376457349/?tscn=1435058985#c594821545179484230

I've asked for log file.

Ponder: Maybe it's caused by workshop vehicle assets with insanely large passenger capacity? Seen similar things happen with garbage, hearses, etc.

originalfoo commented 9 years ago

Log file: https://gist.github.com/anonymous/fe41ce1dfbe9b0c9acb1

originalfoo commented 9 years ago

barrygreybeard has Cities: Skylines Just now

This is quoted in the Building Themes mod notes

Warning:

There are a few bugs in the core game code (not related to this mod) which only occur when you load a city, then go to main/esc menu, then load another city. We advice you to restart the game when you want to load a different city/create a new city!

Seems legit; I notice in the log file posted above that the user has loaded several saves in succession. If the bus AI is reverting back to default AI, will it know that it can use bus roads? If not it could be despawning when trying to use one to reach next stop?

originalfoo commented 9 years ago

A second log file from the user in OP, this time with only one save loaded direct from main menu - bug still happening:

https://gist.github.com/anonymous/4bd132b1975d4a39724f

originalfoo commented 9 years ago

Another example of bug - still getting infos from user: http://steamcommunity.com/app/255710/discussions/0/523890046865571800/

originalfoo commented 9 years ago

Improved Public Transport seems to be common theme amongst users having the bug - possible conflict between IPT and T++?

originalfoo commented 9 years ago

From user in OP:

No problem. And just in case it wasn't clear, this scenario only happens when you start a game, save it, and then load that save.

Could it be issue in IPT that manifests symptoms in T++ / bus lanes?

joaofarias commented 9 years ago

I have answered them in there. I think it's a bug when loading maps through the pause menu. I'll be sure if they confirm it with the test I asked them to do.

marodeur5 commented 9 years ago

I never had any despawning buses and I reload pretty often from within the games pause menu. Ask them they should check their road setup because you can enforce the behaviour shown in the gif above by disabling bus on the roads. I guess that is the main problem here.

originalfoo commented 9 years ago

@marodeur5 : Already checked, buses are allowed on the roads causing problems:

http://steamcommunity.com//sharedfiles/filedetails/?id=468137440

originalfoo commented 9 years ago

Update to this: http://steamcommunity.com/app/255710/discussions/0/523890046865571800/

thanks!! i loaded up the game from the main menu the bus did not despawn!!!!!

originalfoo commented 9 years ago

Another log file:

https://steamcommunity.com/linkfilter/?url=https://www.dropbox.com/s/oorh3vvyj7zjabj/output_log%28city_reload_test%29.txt?dl=0

originalfoo commented 9 years ago

Seems there may be other mods that cause similar issue: http://steamcommunity.com/app/255710/discussions/0/610575007216458761/#c523890528706594228

No I have no trouble with traffic++ but I disabled persistant resource view and isometric camera view and ground level camera and all went back to normal. So I think one of those 3 mods did this. It could be that traffic++ cant work with one of those mods.