joaofarias / csl-traffic

A WIP mod for Cities: Skylines to improve traffic.
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Error log #7

Closed originalfoo closed 9 years ago

originalfoo commented 9 years ago

Since latest update (the one that fixed crash bug and some performance issues) I'm seeing lots of this in the log file...

Traffic++: Queueing prefabs for loading...

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Prefabs queued for loading.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Type,ToolBase].Add (System.Type key, .ToolBase value) [0x00000] in :0 at ToolsModifierControl.CollectTools () [0x00000] in :0 at ToolsModifierControl.GetCurrentTool[TransportTool]() [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

BusLaneText: BusLaneText: Duplicate prefab name at PrefabCollection`1[PropInfo].InitializePrefabImpl (System.String collection, .PropInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Zonable Pedestrian Gravel: Zonable Pedestrian Gravel: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Zonable Pedestrian Pavement: Zonable Pedestrian Pavement: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Zonable Pedestrian Elevated: Zonable Pedestrian Elevated: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Small Busway: Small Busway: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Small Busway Bridge: Small Busway Bridge: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Small Busway Elevated: Small Busway Elevated: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Small Busway OneWay: Small Busway OneWay: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Small Busway OneWay Bridge: Small Busway OneWay Bridge: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Small Busway OneWay Elevated: Small Busway OneWay Elevated: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Large Road With Bus Lanes: Large Road With Bus Lanes: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Large Road Bridge With Bus Lanes: Large Road Bridge With Bus Lanes: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Large Road Elevated With Bus Lanes: Large Road Elevated With Bus Lanes: Duplicate prefab name at PrefabCollection`1[NetInfo].InitializePrefabImpl (System.String collection, .NetInfo prefab, System.String replace) [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Ambulance initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Traffic++: Bus initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (Lorry).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Traffic++: Cargo Truck initialized (Van).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Traffic++: Cargo Truck initialized (Donut Van).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (Bugspray Van).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (hotdog-van).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (Tractor).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (Forestry Truck).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (Oil Truck).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Cargo Truck initialized (Ore Truck).

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Fire Truck initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Garbage Truck initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Hearse initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Police Car initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Traffic++: Bus Line initialized.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClassc.b8 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at CSL_Traffic.Initializer.ReplaceTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer.ReplaceLODTextures (System.String fileName, Folder textureFolder, UnityEngine.Material mat, TextureType textureTypes, Int32 anisoLevel, FilterMode filterMode, Boolean skipCache) [0x00000] in :0 at CSL_Traffic.Initializer+<>cDisplayClasse.b9 () [0x00000] in :0 at CSL_Traffic.Initializer.Update () [0x00000] in :0

(Filename: Line: -1)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation error: Object reference not set to an instance of an object at NetManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at NetManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

..... and it goes on like that for many pages...

originalfoo commented 9 years ago

Further detail - I'd had the game paused for a while when error message dialogs first started appearing - not sure if that has anything to do with it?

joaofarias commented 9 years ago

For some reason the mod tried to initialize again. I haven't touched anything related with initialization in the last update. Are you able to reproduce the issue?

Nevertheless, I'll add some preventive measures for this case in the next update.

joaofarias commented 9 years ago

I'll leave this issue open in case you can reproduce the problem. The fix in the commit only prevents it from crashing, not from trying to initialize again, which is the main issue here.

originalfoo commented 9 years ago

I'm struggling with comprehending C# code but would something like this be useful? https://github.com/arislancrescent/CS-EnhancedHearseAI/blob/master/Loader.cs

joaofarias commented 9 years ago

Thank you, but no. I already have something like that in place. I should have been clearer in the last post. I do have a mechanism in place to make sure it only initializes once but something happened that caused it to try to initialize again. In the commit above, I introduced some changes that prevent it from crashing if that happens again, but I haven't changed that mechanism because I haven't found its flaw.

If you have some time to waste, try doing the same things you did there to see if it crashes again. If it does, send me the entire log since there might be something before those errors that can lead me to the culprit.