2006.mib 30 Jun @ 5:39pm
Recently game crashed with theese strings in output.log:
Path find error: Argument cannot be null.
Parameter name: obj
at System.Threading.Monitor.TryEnter (System.Object obj, Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0
at CSL_Traffic.RoadManager+Lane.GetConnectionsAsArray () [0x00000] in <filename unknown>:0
at CSL_Traffic.RoadManager+Lane.VerifyConnections ()
.....
at CSL_Traffic.CustomPathFind.PathFindImplementation (UInt32 unit, .PathUnit& data) [0x00000] in <filename unknown>:0
at CSL_Traffic.CustomPathFind.PathFindThread () [0x00000] in <filename unknown>:0 [Core]
Unfortunately, comments longer than 1000 symbols are not allowed, so I cannot provide full stacktrace here. I'm not shure, but looks like this mode caused crash.
Posted on main T++ workshop description tab: