Open Wolfy76700 opened 6 months ago
When using the character_gallery layout widget with the ssf2x/gba_portraits assets, using the config below:
character_gallery
ssf2x/gba_portraits
{ "assets": { "default": { }, "ssf2x": { "asset_key": "gba_portrait", "custom_zoom": 1.0 } } }
and when setting the character_gallery resolution to a tall one (e.g. 200x700), we can see that the layout prioritizes fitting the whole image, instead of trying to fill the canvas, as would be the baseline for a 1.0 zoom value. (See screenshot)
When using the
character_gallery
layout widget with thessf2x/gba_portraits
assets, using the config below:and when setting the
character_gallery
resolution to a tall one (e.g. 200x700), we can see that the layout prioritizes fitting the whole image, instead of trying to fill the canvas, as would be the baseline for a 1.0 zoom value. (See screenshot)