joaquimrocha / Skeltrack

A Free Software skeleton tracking library
GNU Lesser General Public License v3.0
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Getting wrong number of bytes with current gfreenect #1

Closed niklas88 closed 12 years ago

niklas88 commented 12 years ago

I'm trying out the kinect example and used a normal XBox Kinect (not the new Windows Kinect). I'm using gfreenect-git on ArchLinux which pulled the gfreenect git repository as of 2012-04-05. I'm getting the following error [Stream 70] Expected max 1748 data bytes, but got 1908. Dropping...

It still works though I couldn't get the tracking quite right and the skeleton was quite bumpy

joaquimrocha commented 12 years ago

Hi,

This has to do with GFreenect (and possibly even libfreenect itself), not Skeltrack.

As for the skeleton tracking, you should have only the user in the depth stream. The detection should work well then.

bosraj commented 10 years ago

Hi ,

I have couple of questions on skeltrack and also not familiar with c++ code.

1.Whether skeltrack has any version available for windows platform. 2.I have downloaded skeltrack application and customized for us in microsoft visual studio 2012.I have included all the header files and source files from the github. But it shows so many errors.

So please help me in solving this errors and achieve my goal to convert this application to be run on windows environment with microsoft kinect 2.0 or higher version

skeltrackerrorwindows

Thanks Bos

joaquimrocha commented 10 years ago

Hi Bos,

The issues you have don't seem to be related to this bug report, I have opened a new one and pasted your comment: https://github.com/joaquimrocha/Skeltrack/issues/18