Open sairam4123 opened 3 years ago
Do you mean not having outlines "inside" the objects? If so there are several ways to achieve that, some require more work than others.
One is trying to use just the depth based outlines and seeing if this gets your desired effect, the other requires creating a separate render target using viewports. In this target you'll need to render each object you want outlined using a different flat color with no shading, and then use the outlines camera/shader with the depth outlines disabled, the use_background_tex option to true and a transparent texture as the background. This will render an image with just the outlines to the texture in that viewport, which you can then access from your "main" scene and overlay it on top.
Depth based outline isn't working for me and the second method you said is bit difficult.
Is it possible to have Silhouette Outlines? How can you do it?
If not do you plan to add it, somehow?