Open danbronsema opened 1 year ago
For Godot 4, I managed to achieve a similar effect using this post-processing shader which uses a lot of the same techniques: https://godotshaders.com/shader/high-quality-post-process-outline/
(Note that you have to add the MeshInstance3D
as a child of the camera for it to work)
I'm also using the shaders from here for some cel-shading: https://github.com/eldskald/godot4-cel-shader
The combined effect looks really nice!
Any plans on making this compatible with godot 4?