Closed gundamftw closed 5 years ago
Hmm... Alright! Think I understand what you mean.
Only question is what you mean by 'average color'? :slightly_smiling_face:
Up until this point, I've always thought that precision(1x1 pixel) was key in sampling colors.
For sampling color on images, 1x1 is not good because of the noise on the image, with single-pixel sampling we'll mostly pick up the color of the noise instead of the image, so the sampling area has to be bigger.
By average color I mean the average of all the rgb value in the sampling area. So with 3x3, the returned color value would be the average of all 9 pixels.
Working on adding this. Will write here once released. Give me a day or two. :slightly_smiling_face:
Released a new version with this feature implemented. Let me know if you run into any trouble! :smile:
Hi, your radius declaration is kind of wrong. A radius is the length from the center of the square/circle to the side. So the relationship should be like this:
radius of 0 = 1 x 1 radius of 1 = 3 x 3 radius of 2 = 5 x 5 radius of 3 = 7 x 7
I see! My bad. Will make a fix for it tomorrow. :slightly_smiling_face:
Added the option to define what unit to use when defining pickRadius. The radius unit now functions the way you'd expect it to.
I want to sample color from images so a single-pixel sampling wasn't very useful. It would be better to have an option to define a sampling radius, like 3x3, and then return the averaged color.