jodli / CreativeMod

A creative mode mod for Factorio
https://mods.factorio.com/mod/creative-mod
GNU Lesser General Public License v3.0
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Implement 'script_raised_x' events #7

Closed jodli closed 4 years ago

jodli commented 5 years ago

Utilize the script_raised_built, script_raised_destroyed and script_raised_revive events. These events tell other mods that we built, destroyed or revived something.

This means we should refactor the util.lua functions related to these things.