joe-the-ark / ark

Creating drama-free collaboration through psychologically safe circles. Arks is a free, online group journey for 3 to 15 people. Key questions for working in psychologically safe circles include: Who is a satellite? Who is in multiple safe circles and acts as an integrator? How centrally connected is the leader? Developed by Dr. Joe Maier
https://info.arks.ch/
GNU General Public License v3.0
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Clean Up Team Heatmap Design #4

Closed joe-the-ark closed 3 years ago

joe-the-ark commented 4 years ago

@LehaoLin :: here is how to configure the team heatmap...

The Team Heatmap is an aggregation of all tension scale game data for all players combined on one sheet. The html frontend for the team heatmap is available in heatmap.html

The Team Heatmap is an extra feature for professional facilitators. The heatmap is generated after every game and stored on the hosting server.

Access the team heatmap through a link on the farewell page arche.html Password protect this access.

Here is a full description of how to build the Team Heatmap & an numerical example for some of the more complex calculations... Team_Heatmap_4

joe-the-ark commented 4 years ago

Is it possible to integrate the heatmap into THE ARK, yet, develop it in a separate repo for copyright reasons?

joe-the-ark commented 4 years ago

Here is numerical example for the most difficult calculation... Example_Team_Heatmap_7_Example.pdf

joe-the-ark commented 4 years ago

This first version is looking good – two questions: 1) how can we get rid of the unnecessary column (marked yellow); 2) how can I technically charge money for access to the team heat-map (e.g. pay $100 via paypal to see the link)?
Graphics_Team_Heatmap

joe-the-ark commented 4 years ago

A simple request: please divide all the values on the heatmap by the square value x2 of the player numbers. Example: in a game of three, divide all values by 9. I a game of 4 divide all values by 16, etc.

LehaoLin commented 4 years ago

A simple request: please divide all the values on the heatmap by the square value x2 of the player numbers. Example: in a game of three, divide all values by 9. I a game of 4 divide all values by 16, etc.

Done, please test it. Thanks.

LehaoLin commented 4 years ago

This first version is looking good – two questions: 1) how can we get rid of the unnecessary column (marked yellow); 2) how can I technically charge money for access to the team heat-map (e.g. pay $100 via paypal to see the link)?

(1) is Done, please check it. (2) I really don't know about paypal. We can't use paypal in China. And in China, I just know there are strict regulations to open the online payment in the web by using Alipay.

joe-the-ark commented 4 years ago

Thanks! I take this one off the table!!

joe-the-ark commented 4 years ago

@LehaoLin Minor issue on the Team Heatmap (see screenshot) Team_Heatmap_Numbers_New

LehaoLin commented 3 years ago

Done. Please check, thanks

zdavatz commented 3 years ago
  1. For Switzerland it would use Twint. They seem to have useable API.
  2. PayPal should have a Sandbox where you can play around and test.
joe-the-ark commented 3 years ago

@LehaoLin : could you round the changed value to two digits after the comma – and maybe clean up the design? At the moment it has almost artistic quality, like a cubist painting by Paul Klee (Red Balloon, https://yunyistuff.wordpress.com/category/reading-paul-klee/) – poetic yet, very difficult to make sense of Team_Heatmap

LehaoLin commented 3 years ago

Done, please check

joe-the-ark commented 3 years ago

Thank you @LehaoLin for rounding the values. The headmap still looks fragmented – I ask @linker03 for help to free your focus for the backend work.