Open Alatarius opened 7 months ago
Had the game crash today (not because of this mod) and in the debug.txt file it was listed that the ore probability on setting 0.3 is 2024-03-19 12:13:29: ACTION[Server]: [gravelsieve] Overall probability 0.065437, which is about 70% lower than the rarity settings for all the different ore mods, (technic, more_ores, more_blocks).
How can this be fixed to at least be closer to equal to the rarity of the other mods?
Another idea: Open this file https://github.com/joe7575/techpack/blob/master/gravelsieve/init.lua#L57
and change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
You can use each number. As larger the number as higher the drop rate.
I will certainly give it a try, thank you.
Get BlueMail for Android
On Apr 6, 2024, 07:31, at 07:31, Joachim Stolberg @.***> wrote:
Another idea: Open this file https://github.com/joe7575/techpack/blob/master/gravelsieve/init.lua#L57
and change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
You can use each number. As larger the number as higher the drop rate.
-- Reply to this email directly or view it on GitHub: https://github.com/joe7575/techpack/issues/126#issuecomment-2041105111 You are receiving this because you authored the thread.
Message ID: @.***>
when i wrote the code to compute the current gravel sieve ore rates, i only handled a couple simple kinds of ore spawning, because that was all that minetest_game and more_ores used. it'd be useful to see a list of what mods you're using to try to figure out why the sieve isn't working well? caveat: i haven't looked at this mod in years.
Here is the full list of my active mods.
3d_apple, 3d_armor, airtanks, airutils, ambience, amethyst_new, animalworld, anvil, area_containers, artdeco, auroras, awards, bakedclay, banner, basic_materials, beds, biofuel, biomeinfo, biome_lib, bonemeal, breadcrumbs, bricks_plus, bucket, bucket_wooden, builtin_item, bweapons_modpack, carpets, castle_farming, castle_gates, castle_lighting, castle_masonry, castle_shields, castle_storage, castle_tapestries, castle_weapons, connected_chests, controls, cottages, cracked_castle, craftguide, darkage, decorations_sea, deepslate, digtron, display_modpack, doc, doc_basics, doc_encyclopedia, doc_identifier, doc_items, doors, drinks, elevators, ethereal, etherium_stuff, everness, extended_placement, facade, factory, factory_bridges, farming, fireworkz, flowerbeds, flowerpot, furniture, gadgets_modpack, geodes_lib, glass_stained, handle_schematics, hangglider, hopper, hudbars, illumination, itemframes, item_drop, leads, leather_armor, livingcaves, livingcavesmobs, livingdesert, livingfloatlands, livingjungle, livingnether, logspikes, loot, lootchest_modpack, lwcomponents, lwscratch, magic_materials, mana, marinara, marinaramobs, mesebox, mesecons, mesecons_window, mesecons_x, micupack, minecart, minimap_radar, mobkit, mobs, mobs_animal, mobs_ethereal_bosses, mobs_monster, mobs_skeletons, mobs_sky, mobs_water, modlist.txt, modname_tooltip, modutil, moon_phases, moreblocks, moredecorations, morelights, moremesecons, moreores, moretorches, moretrees, music_modpack, nativevillages, naturalbiomes, nether, new_campfire, obsidianstuff, paintings_gallery, paintings_lib, people, pipeworks, pipunhole, plaster, playereffects, player_monoids, powerbanks, redef, regrowing_fruits, rnd, ropes, scaffolding, servercleaner, shallow_ores, shipwrecks, signs_lib, simple_furniture, skinsdb, slats, stackslabs, stainedglass, stripped_tree, swamp, technic_plus, technic_recipes, techpack, tga_encoder, toolranks, torch_bomb, tpad, ts_furniture, tt, tubelib2, unifieddyes, unified_inventory, unified_stamina, variety, vein_miner, visible_sneak, void_chest, wilhelminessounds, wine, woodcutting, xcompat, xdecor, xmaps, x_bows, x_enchanting, x_farming
The normal way to change the rarity is this:
I tried the settings you recommended to increase the drop rate from the gravel sieve but it still doesn't even come close. After 2000 gravel sieved I still only ended up with a total of 6 gold lumps and 1 iron lump. Mining manually produces almost 25x that rate with all ores.
The current setting I have is 0.3 to get 3x the drop rate you suggested but it still doesn't work. I only get about 1/50th of the ore lumps compared to actual mining. This is kind of making it useless to have an ore gen or even use the gravel sieve at all.