Add the Lerp method to SQFloat. It would receive 2 numbers between which to
interpolate and a number that indicates to which of both will the result tend,
being 0.0 one end and 1.0 the other.
float_q SQFloat::Lerp(float_q, float_q, float_q);
Original issue reported on code.google.com by Lince3D@gmail.com on 14 Nov 2014 at 8:25
Original issue reported on code.google.com by
Lince3D@gmail.com
on 14 Nov 2014 at 8:25