Closed ppaulis closed 1 year ago
Container Log is :
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
Logging directory: '/home/steam/Steam/logs'
[ 0%] Checking for available updates...
[----] Downloading update (0 of 59,532 KB)...
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[100%] Download complete.
[----] Installing update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
Logging directory: '/home/steam/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1698778122
-- type 'quit' to exit --
Loading Steam API...OK
Logging in user 'xxxxxx' to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '730' already up to date.
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libengine2.so, got 0x55ed57de84d0
Using breakpad crash handler
Setting breakpad minidump AppID = 2347773
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Console initialized.
Steam AppId(730), BreakpadId(2347771)
InitSteamLogin_Internal: Initializing breakpad.
Steam Universe is invalid, possibly asking before Steam was successfully initialized.
ResetBreakpadAppId: Universe is 0 (k_EUniverseInvalid)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Loaded libSDL3.so.0, got 0x55ed57ee7bd0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libtier0.so, got 0x55ed57dd2290
Visibility enabled.
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x55ed57ee8090
USRLOCAL path not found!
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/liblocalize.so, got 0x55ed57efa5c0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/librendersystemempty.so, got 0x55ed57f0c6c0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x55ed57f1ebf0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libschemasystem.so, got 0x55ed57f30cf0
Trying to set dxlevel (111) which is higher than the card can support (110)!
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x55ed57f43210
---------------
Path ID: File Path:
ADDONS "/home/steam/cs2-dedicated/game/csgo_addons/"
CONTENT "/home/steam/cs2-dedicated/content/csgo/"
CONTENT "/home/steam/cs2-dedicated/content/csgo_imported/"
CONTENT "/home/steam/cs2-dedicated/content/csgo_core/"
CONTENT "/home/steam/cs2-dedicated/content/core/"
CONTENTADDONS "/home/steam/cs2-dedicated/content/csgo_addons/"
CONTENTROOT "/home/steam/cs2-dedicated/content/"
DEFAULT_WRITE_PATH "/home/steam/cs2-dedicated/game/csgo/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo/pak01.vpk
DEFAULT_WRITE_PATH "/home/steam/cs2-dedicated/game/csgo/"
EXECUTABLE_PATH "/home/steam/cs2-dedicated/game/bin/linuxsteamrt64/"
GAME "/home/steam/cs2-dedicated/game/csgo/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo/pak01.vpk
GAME "/home/steam/cs2-dedicated/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo_imported/pak01.vpk
GAME "/home/steam/cs2-dedicated/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo_core/pak01.vpk
GAME "/home/steam/cs2-dedicated/game/core/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/core/pak01.vpk
GAME "/home/steam/cs2-dedicated/game/csgo/"
GAME "/home/steam/cs2-dedicated/game/csgo_imported/"
GAME "/home/steam/cs2-dedicated/game/csgo_core/"
GAME "/home/steam/cs2-dedicated/game/core/"
GAMEBIN "/home/steam/cs2-dedicated/game/csgo/bin/linuxsteamrt64/"
GAMEBIN "/home/steam/cs2-dedicated/game/csgo/bin/"
GAMEBIN "/home/steam/cs2-dedicated/game/csgo_imported/bin/linuxsteamrt64/"
GAMEBIN "/home/steam/cs2-dedicated/game/csgo_imported/bin/"
GAMEBIN "/home/steam/cs2-dedicated/game/csgo_core/bin/linuxsteamrt64/"
GAMEBIN "/home/steam/cs2-dedicated/game/csgo_core/bin/"
GAMEBIN "/home/steam/cs2-dedicated/game/core/bin/linuxsteamrt64/"
GAMEBIN "/home/steam/cs2-dedicated/game/core/bin/"
GAMEROOT "/home/steam/cs2-dedicated/game/"
MOD "/home/steam/cs2-dedicated/game/csgo/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo/pak01.vpk
MOD "/home/steam/cs2-dedicated/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo_imported/pak01.vpk
MOD "/home/steam/cs2-dedicated/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/csgo_core/pak01.vpk
MOD "/home/steam/cs2-dedicated/game/csgo/"
MOD "/home/steam/cs2-dedicated/game/csgo_imported/"
MOD "/home/steam/cs2-dedicated/game/csgo_core/"
PLATFORM "/home/steam/cs2-dedicated/game/core/pak01.vpk" (vpk) /home/steam/cs2-dedicated/game/core/pak01.vpk
PLATFORM "/home/steam/cs2-dedicated/game/core/"
SHADER_SOURCE "/home/steam/cs2-dedicated/src/shaders/csgo/"
SHADER_SOURCE "/home/steam/cs2-dedicated/src/shaders/csgo_imported/"
SHADER_SOURCE "/home/steam/cs2-dedicated/src/shaders/csgo_core/"
SHADER_SOURCE "/home/steam/cs2-dedicated/src/shaders/core/"
SHADER_SOURCE_MOD "/home/steam/cs2-dedicated/src/shaders/csgo/"
SHADER_SOURCE_ROOT "/home/steam/cs2-dedicated/src/shaders/"
command line arguments:
-dedicated -ip 10.0.0.9 -port 27015 -console -usercon -maxplayers 10 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_inferno
protected command line arguments (stripped from above):
+rcon_password <protected> +sv_password <protected>
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libmeshsystem.so, got 0x55ed57f55730
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libworldrenderer.so, got 0x55ed57f67c50
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libpulse_system.so, got 0x55ed57f7a590
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libvscript.so, got 0x55ed57f8ef70
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libnetworksystem.so, got 0x55ed57fa1070
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libanimationsystem.so, got 0x55ed57fb5270
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libvphysics2.so, got 0x55ed57fcb570
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libsoundsystem.so, got 0x55ed57fde2d0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libscenesystem.so, got 0x55ed57ff45d0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libv8system.so, got 0x55ed58009850
failed to dlopen "/home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libserver_valve.so" error=/home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
Network System Initialized
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libserver_valve.so, got (nil)
failed to dlopen "libserver_valve.so" error=libserver_valve.so: cannot open shared object file: No such file or directory
failed to dlopen /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libserver_valve.so error=/home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
Loaded libserver_valve.so, got (nil)
failed to dlopen libserver_valve.so error=libserver_valve.so: cannot open shared object file: No such file or directory
Loaded /home/steam/cs2-dedicated/game/csgo/bin/linuxsteamrt64/libserver.so, got 0x55ed580239f0
Physics Console Communications is not initialized
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libengine2.so, got 0x55ed57de84d0
Loaded /home/steam/cs2-dedicated/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x55ed580545d0
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x55ed58067750
Loaded /home/steam/cs2-dedicated/game/bin/linuxsteamrt64/libparticles.so, got 0x55ed58079c70
Loaded /home/steam/cs2-dedicated/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x55ed5808d630
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
Setting breakpad minidump AppID = 730
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Setting breakpad minidump AppID = 2347773
No .vcds loaded or no scenes/scenes.vrman
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
Event System loaded 93 events from file: vpk:/home/steam/cs2-dedicated/game/core/pak01.vpk:resource/core.gameevents.
Event System loaded 50 events from file: vpk:/home/steam/cs2-dedicated/game/csgo/pak01.vpk:resource/game.gameevents.
Event System loaded 152 events from file: vpk:/home/steam/cs2-dedicated/game/csgo/pak01.vpk:./resource/mod.gameevents.
CEntitySystem::BuildEntityNetworking (parallel build of server) took 48.475 msecs for 213 out of 292 classes
CHostStateMgr::QueueNewRequest( Idle (console), 1 )
Source2Init OK
HostStateRequest::Start(HSR_IDLE): loop(console) id(1) addons() desc(Idle (console))
SwitchToLoop console requested: id [1] addons []
Host activate: Idle (console)
Setting mapgroup to 'mg_active'
Loading map "de_inferno"
CHostStateMgr::QueueNewRequest( Loading (de_inferno), 2 )
HostStateRequest::Start(HSR_GAME): loop(levelload) id(2) addons() desc(Loading (de_inferno))
SwitchToLoop levelload requested: id [2] addons []
SV: Level loading started for 'de_inferno'
CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested: id [2] addons []
SteamGameServer_Init()
dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
Steam Universe valid after having been requested when invalid. Universe is now 1
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
SteamGameServer_Init() OK, logging on to Steam
****************************************************
* *
* No Steam account token was specified. *
* Logging into anonymous game server account. *
* Connections will be restricted to LAN only. *
* *
* To create a game server account go to *
* http://steamcommunity.com/dev/managegameservers *
* *
****************************************************
CNetworkSystem::InitGameServer: CSteamGameServerAPIContext::Init OK
Initialized low level socket/threading support.
SDR_LISTEN_PORT is set, but not SDR_CERT/SDR_PRIVATE_KEY.
Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV: maxplayers set to 10
Server is hibernating
ResetGameConVarsToDefaults
Created poll group for socket 'server'
SDR RelayNetworkStatus: avail=Attempting config=Attempting anyrelay=Not Attempted (Attempt #1 to fetch config (only-if-cached) from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=730)
AuthStatus (invalid): Waiting (Waiting for Steam login)
Network socket 'server' opened on port 27015
Initializing CSGO VScript Game System
SV: Executing server defaults
SV: Executing dedicated server config file
GameTypes: could not find matching game mode value of "" in any game type.
SV: CGameRulesGameSystem::GameInit installed game rules
LoadResponseSystem scripts/talker/response_rules.vrr - StartCResponseSystem: scripts/talker/response_rules.vrr (7681 rules, 811 criteria, and 7681 responses)
LoadResponseSystem scripts/talker/response_rules.vrr - FinishEntry player was not found in surfaceproperties_footsteps.txt
exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_competitive.cfg
exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
Unknown command 'mp_molotovusedelay'!
Unknown command 'spec_freeze_panel_extended_time'!
Unknown command 'sv_occlude_players'!
Unknown command 'occlusion_test_async'!
Unknown command 'sv_gameinstructor_enable'!
Failed loading resource "materials/models/player/holiday/facemasks/facemask_battlemask/battlemask.vmat_c" (ERROR_FILEOPEN: File not found)
Failed loading resource "materials/models/player/holiday/santahat.vmat_c" (ERROR_FILEOPEN: File not found)
Failed loading resource "models/weapons/v_tablet.vmdl_c" (ERROR_FILEOPEN: File not found)
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
material2.cpp(711): Error! Material "materials/error.vmat" doesn't have any valid layers to get the CVsInputSignatureVector from!
material2.cpp(711): Error! Material "materials/error.vmat" doesn't have any valid layers to get the CVsInputSignatureVector from!
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_inferno
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SV: Connection to Steam servers successful.
SV: ServerSteamID=[A:1:748606464:24586] (90177589361955840).
Got SDR network config. Loaded revision 1698875488 OK
SDR RelayNetworkStatus: avail=Not Attempted config=OK anyrelay=Not Attempted (No need for SDR client network access)
Waited 2.1ms for SteamNetworkingSockets lock [Internal_SDR_LISTEN_PORT]
Gameserver logged on to Steam, assigned identity steamid:90177589361955840
src/steamnetworkingsockets/clientlib/sdr/steamnetworkingsockets_sdr_common.cpp(7061): Assertion Failed: !s_pConfigFetchInProgress
Seems to me, that the entry script takes into account the correct IP :
command line arguments:
-dedicated -ip 10.0.0.9 -port 27015 -console -usercon -maxplayers 10 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_inferno
There's some discussion online that +ip
not -ip
is the correct CLI parameter. I'll try to test that tomorrow.
In fact, you could try
CS2_ADDITIONAL_ARGS="+ip 10.0.0.9"
There's some discussion online that
+ip
not-ip
is the correct CLI parameter. I'll try to test that tomorrow.
Thanks for the quick reply ! I'll give that a try right now
Unfortunately, no luck :
-dedicated -ip 0.0.0.0 -port 27015 -console -usercon -maxplayers 10 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_inferno +ip 10.0.0.9
or
-dedicated -ip 10.0.0.9 -port 27015 -console -usercon -maxplayers 10 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_inferno +ip 10.0.0.9
if I keep the CS2_IP
variable.
I'll check if I can remove the -ip
rebuilt the image just now, still no luck :
-dedicated +ip 10.0.0.9 -port 27015 -console -usercon -maxplayers 10 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_inferno
It seems that this parameter is broken..
The alternative is to stop using --net=host
on your docker run command and switch to using published ports instead:
https://docs.docker.com/network/
This will allow you to control at the docker level what happens with network bindings:
docker run -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ --name=cs2-dedicated -e STEAMUSER=xxxxxx -e STEAMPASS='xxxxxx' -p 10.0.0.9:27015:27015/udp -p 10.0.0.9:27015:27015/tcp joedwards32/cs2
The alternative is to stop using
--net=host
on your docker run command and switch to using published ports instead:https://docs.docker.com/network/
This will allow you to control at the docker level what happens with network bindings:
docker run -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ --name=cs2-dedicated -e STEAMUSER=xxxxxx -e STEAMPASS='xxxxxx' -p 10.0.0.9:27015:27015/udp -p 10.0.0.9:27015:27015/tcp joedwards32/cs2
nice! I'll give that a try!
In the meantime, I tested a bit. The server appears 4 times in the LAN browser (1 per Network interface), but always on the same IP :
The alternative is to stop using
--net=host
on your docker run command and switch to using published ports instead:https://docs.docker.com/network/
This will allow you to control at the docker level what happens with network bindings:
docker run -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ --name=cs2-dedicated -e STEAMUSER=xxxxxx -e STEAMPASS='xxxxxx' -p 10.0.0.9:27015:27015/udp -p 10.0.0.9:27015:27015/tcp joedwards32/cs2
Excellent! Works like a charm now. I'll put that into a docker compose file and post it here.
version: "3.6"
services:
cs2-competitive:
image: joedwards32/cs2
container_name: cs2_competitive
volumes:
- /home/<home_dir>/cs2-data:/home/steam/cs2-dedicated/
ports:
- <local ip>:27015:27015/udp
- <local ip>:27015:27015/tcp
environment:
- STEAMUSER=xxxxxx
- STEAMPASS=xxxxxx
- CS2_IP=<local ip>
- CS2_SERVERNAME=CS2 - Competitive
- CS2_PORT=27015
- CS2_MAXPLAYERS=10
- CS2_MAPGROUP=mg_active
- CS2_STARTMAP=de_inferno
Closing the issue, thanks for the help!
Hi!
First, thanks for the great work! I'm currently planning to use your image for my upcoming LAN party.
I have a server with 4 network cards, and I'm trying to run a server on a specific IP:
So it should be available on
10.0.0.9:27015
, correct?My network interfaces are:
However the server always starts on
10.0.0.8:27015
. It seems that the container ignores theCS2_IP
env var.Can you tell me if I'm doing something wrong here?
Thanks! Pascal