joehot200 / AntiAura

AntiAura GitHub Reports
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Reach acts weird when you are on top of the enemy vs in front of them #140

Closed personinblack closed 3 years ago

personinblack commented 4 years ago

Consider Situation A here: 2020-09-30-203758_1920x1080_scrot I am 3 blocks above the ground and can hit the skeleton fine.

Then Situation B here: 2020-09-30-204045_1920x1080_scrot I am like 3.3 blocks away from the skeleton and I can hit it fine.

Now when I set MaxReach to 2.9 Situation B is okay but Situation A generates false positive. Setting the value to 3.3 clears that false positive but make it more lenient in Situation B. It acts differently in both situations while it shouldn't.

joehot200 commented 3 years ago

@personinblack This should now be fixed, as Reach was removed and ImpossibleHit was added. Would you be able to test and confirm? ;o