Saving is an enhancement that seems relatively simple and straightforward to implement. We'd need to either write data to a txt file realtime, or have the option to save on the spot and save all current game data at once. Risk games typically last for upwards from an hour, so the ability to save the game makes sense.
Saving is an enhancement that seems relatively simple and straightforward to implement. We'd need to either write data to a txt file realtime, or have the option to save on the spot and save all current game data at once. Risk games typically last for upwards from an hour, so the ability to save the game makes sense.