Open joeldesante opened 3 years ago
Add a flag that indicates whether or not a texture is within the bounds of the view port. If it is not, skip the draw call for that object. This should significantly increase overall frame rate and reduce the load on the GPU.
No need to render something that cant be seen.
Add a flag that indicates whether or not a texture is within the bounds of the view port. If it is not, skip the draw call for that object. This should significantly increase overall frame rate and reduce the load on the GPU.
No need to render something that cant be seen.