Closed joelngwt closed 7 years ago
Above issue is magically fixed.
Now the engine is unable to get the game instance from the viewport. It might be that the standalone version does not have a viewport (i.e. viewports might be for editors only)
[2016.10.14-08.01.08:499][ 1]CloudyWebConnectorLog:Error: Request failed! Is the server up?
[2016.10.14-08.01.12:663][307]LogSavePackage: Save=1359.54ms
[2016.10.14-08.01.12:663][307]LogSavePackage: Moving '../../../../../Documents/Unreal Projects/MyProject3 (4.13)/Saved/UEDPCFirstPersonExampleMap670724B24A51B4731192E2A3FAAEA163.tmp' to '../../../../../Documents/Unreal Projects/MyProject3 (4.13)/Saved/Autosaves/Game/FirstPersonCPP/Maps/UEDPCFirstPersonExampleMap.umap'
[2016.10.14-08.01.12:666][307]LogSavePackage:Display: Finished SavePackage ../../../../../Documents/Unreal Projects/MyProject3 (4.13)/Saved/Autosaves/Game/FirstPersonCPP/Maps/UEDPCFirstPersonExampleMap.umap
[2016.10.14-08.01.12:672][307]LogEditorTransaction: Undo Spawn Play From Here Start
[2016.10.14-08.01.30:370][317]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-MyProject3 -CrashGUID=UE4CC-Windows-B2D9DF514DA570D313EF5BA9D0D70993_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
[2016.10.14-08.01.30:370][317]LogWindows: Could not start CrashReportClient.exe
[2016.10.14-08.01.30:370][317]LogMemory: Platform Memory Stats for Windows
[2016.10.14-08.01.30:370][317]LogMemory: Process Physical Memory: 1371.72 MB used, 1452.54 MB peak
[2016.10.14-08.01.30:371][317]LogMemory: Process Virtual Memory: 1689.73 MB used, 1774.92 MB peak
[2016.10.14-08.01.30:371][317]LogMemory: Physical Memory: 9772.50 MB used, 32730.68 MB total
[2016.10.14-08.01.30:371][317]LogMemory: Virtual Memory: 2478.56 MB used, 134217728.00 MB total
[2016.10.14-08.01.33:249][645]LogCrashTracker:
[2016.10.14-08.01.34:477][784]LogThreadingWindows:Error: Runnable thread Udp Input Receiver crashed.
[2016.10.14-08.01.34:477][784]LogCrashTracker:
[2016.10.14-08.01.34:477][784]LogWindows:Error: === Critical error: ===
[2016.10.14-08.01.34:477][784]LogWindows:Error:
[2016.10.14-08.01.34:477][784]LogWindows:Error: Fatal error!
[2016.10.14-08.01.34:477][784]LogWindows:Error:
[2016.10.14-08.01.34:477][784]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000098
[2016.10.14-08.01.34:477][784]LogWindows:Error:
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-Engine.dll!UGameViewportClient::GetGameInstance() [c:\users\stuadmin\desktop\unrealengine4.13\engine\source\runtime\engine\private\gameviewportclient.cpp:363]
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-CloudyRemoteController.dll
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-CloudyRemoteController.dll
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-CloudyRemoteController.dll
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-CloudyRemoteController.dll
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-Core.dll!FRunnableThreadWin::Run() [c:\users\stuadmin\desktop\unrealengine4.13\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
[2016.10.14-08.01.34:477][784]LogWindows:Error: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [c:\users\stuadmin\desktop\unrealengine4.13\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:31]
[2016.10.14-08.01.34:477][784]LogWindows:Error: KERNEL32.DLL
[2016.10.14-08.01.34:477][784]LogWindows:Error: ntdll.dll
[2016.10.14-08.01.34:477][784]LogWindows:Error: ntdll.dll
[2016.10.14-08.01.34:477][784]LogWindows:Error:
[2016.10.14-08.01.34:477][784]LogWindows:Error: Crash in runnable thread Udp Input Receiver
[2016.10.14-08.01.34:493][786]LogExit: Executing StaticShutdownAfterError
[2016.10.14-08.01.34:493][786]LogWindows: FPlatformMisc::RequestExit(1)
[2016.10.14-08.01.34:493][786]Log file closed, 10/14/16 16:01:34
See next comment for updated reason.
This is because the UDP socket has been created and is in use when the editor is launched, and the standalone game tries to use the same socket.