#dig start(1; 2; doorway from hall) a weird room
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And assuming I have a vertical hallway somewhere and I want to macro in this trivial room, I can just out my cursor where I want the doorway to be and let 'er rip.
Now, if I want to use the same blueprint for a room that goes west, I can use Alt-R and 'fliph', but now if I try this again with the cursor where I want the new doorway, the room is designed over my hallway (to the east, even though the designated room is flipped).
My expectation was that when I use fliph, my starting position would also be 'flipped'.
Let's say I have a simple room from a hallway:
And assuming I have a vertical hallway somewhere and I want to macro in this trivial room, I can just out my cursor where I want the doorway to be and let 'er rip.
Now, if I want to use the same blueprint for a room that goes west, I can use Alt-R and 'fliph', but now if I try this again with the cursor where I want the new doorway, the room is designed over my hallway (to the east, even though the designated room is flipped).
My expectation was that when I use fliph, my starting position would also be 'flipped'.