Add a tab for texturepack management; logic as follows:
1) Has two selections: Current texturepacks and backup texturepacks
2) Cannot have the save backup location as worlds OR the backupfile must have a
't%' or 'txtr%' prefix so program can still perform a Split('_') to get the
correct World name.
3) Reads the current texturepacks in the texturepack folder.
4) When texturepack selected, show a preview similair to Minecraft
5) Right-click on one of the current texturepacks to backup
6) Right-click on one of the backuped texturepacks to restore
Original issue reported on code.google.com by joesox on 15 Oct 2012 at 2:09
Original issue reported on code.google.com by
joesox
on 15 Oct 2012 at 2:09