and when the user calls render manually with a custom time argument
TODO:
[ ] Merge #131 as this is based on that.
[ ] Think about whether the change is actually for the better - maybe it's more intuitive that if you use nonRealtimeData that there is no delay, and if you're manually calling render() with custom time that you've also factored the delay you want into the time argument.
and when the user calls
render
manually with a customtime
argumentTODO:
nonRealtimeData
that there is no delay, and if you're manually callingrender()
with custom time that you've also factored the delay you want into thetime
argument.