Closed dpuyosa closed 7 years ago
For a project that Im working on the Raspberry I needed Smoothie to take less render time, so another WebGL canvas could get more FPS.
I made these changes so now I can find a balance between smoothness and performance.
this.chart = new Smooth.SmoothieChart({responsive: true, scaleSmoothing: 0.7}); this.chart.setTargetFPS(24);
It may be useful to someone else.
Thanks very much. I pushed this in d88ff038947ee264c08c3aee061d90ac4c574fc5 with some minor tweaks.
For a project that Im working on the Raspberry I needed Smoothie to take less render time, so another WebGL canvas could get more FPS.
I made these changes so now I can find a balance between smoothness and performance.
It may be useful to someone else.