joeyan / gaussian_splatting

Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license
MIT License
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Fast and approximate SH Coeff to RGB #7

Closed joeyan closed 2 months ago

joeyan commented 2 months ago

Compute RGB from SH for each gaussian rather than per pixel. This greatly reduces the number of computations that are required and reduces runtime from ~35min to ~20min.