Closed Chris-E-J-Ellis closed 2 weeks ago
Played with it a bit this morning — this is fun! Holding off on merging tho because I do think that your alternate choice might indeed be more legible. As it stands it is a little bit confusing that the value 0
is higher than 2
and I think that might throw people for a loop — but the use of graphical elements for the "face" cards of Q, K and A does indeed feel pretty intuitive to me.
Open to your feedback, happy to merge whenever you respond one way or the other!
Played with it a bit this morning — this is fun! Holding off on merging tho because I do think that your alternate choice might indeed be more legible. As it stands it is a little bit confusing that the value
0
is higher than2
and I think that might throw people for a loop — but the use of graphical elements for the "face" cards of Q, K and A does indeed feel pretty intuitive to me.Open to your feedback, happy to merge whenever you respond one way or the other!
Thanks for taking a look, and also for creating such a great platform! The alternative card faces only really occurred to me as I was writing up the instructions, and I think you're probably right they seem to require a touch less brainpower to figure out. Appreciate the second opinion!
I'll update the code either later today or tomorrow and re-merge in main
, thanks!
This PR has been merged into main
but did not automatically close because it was rebased.
A take at an implementation of the "Higher or Lower" or "Play Your Cards Right" game. I've tested it on the emulator, and currently have it running on my Sensor Watch; I'm not entirely convinced it's fun, but it seems to be working as intended =D
Dumping description from the header file below:
Higher-Lower game face
======================
A game face based on the "higher-lower" card game where the objective is to correctly guess if the next card will be higher or lower than the last revealed cards.
Game Flow
ALARM
orLIGHT
will start the game and proceed to the "Guessing" screenHigher
by pressing theLIGHT
button, andLower
by pressing theALARM
buttonALARM
orLIGHT
will transition to the "Score" screenALARM
orLIGHT
will transition to the "Score" screenALARM
orLIGHT
while on the "Score" screen will transition to back to the "Title" screenScoring
Misc
The face tries to remain true to the spirit of using "cards"; to cope with the display limitations I've arrived at the following mapping of card values to screen display, but am open to better suggestions:
The following may more legible choice:
Future Ideas