Your ship, the Cringeworthy, is an economy based lander loaded with the finest automation and supplies for planetary settlement.
Use your limited fuel supply to achieve a soft touch-down.
Touchdown status is displayed at the end of a scenario.
The format is: SH IC IN
IC Intact crew.
IN Injuries. Don't sweat these. Your crew is fragile but healthy. They will recover.
SH Ship's Health. Your ship is also fragile. That, and the lack of a fuel gauge makes it a popular economical
choice. Ship's health is on a scale from 0 to 5.
0 Ship destroyed. All equipment and most supplies lost. Any survivors will find life harsh.
1
2 Marooned.
3 Most equipment survives. Life is tolerable plus there are some creature comforts. Six months to repair ship.
4
5 Ship 100% intact. Life is very cozy.
6 Excess fuel reserves guarantees the colonies' prosperity. Your retirement is luxurious.
Additional data:
Crew's compliment: 8.
Low fuel warning icons: activates when 3 seconds of full thrust remains.
Starting velocity, starting height, and planet gravity are randomized each scenario.
Randomly assigned skill levels from 1 to 4 (hardest) will dictate starting fuel. A safe landing
is always possible.
Extraordinary outcomes supersede end of mission touchdown status. These are:
Hero: Stellar. All crew members become exceedingly wealthy. This luxury resort planet which you founded bears your name.
Bug : As in squished.
Crater: Future missions discover a ship fragment: they name the crater after you.
Gone: As in vaporized. There is a huge crater here. No one knows why.
End of game icons:
LAP - Great budgeting of fuel supply
SIGNAL and BELL - The combination coffee and tea maker survived
Remake of a classic planet landing game.
Your ship, the Cringeworthy, is an economy based lander loaded with the finest automation and supplies for planetary settlement.
Use your limited fuel supply to achieve a soft touch-down.
Touchdown status is displayed at the end of a scenario. The format is: SH IC IN IC Intact crew. IN Injuries. Don't sweat these. Your crew is fragile but healthy. They will recover. SH Ship's Health. Your ship is also fragile. That, and the lack of a fuel gauge makes it a popular economical choice. Ship's health is on a scale from 0 to 5.
0 Ship destroyed. All equipment and most supplies lost. Any survivors will find life harsh. 1 2 Marooned. 3 Most equipment survives. Life is tolerable plus there are some creature comforts. Six months to repair ship. 4 5 Ship 100% intact. Life is very cozy. 6 Excess fuel reserves guarantees the colonies' prosperity. Your retirement is luxurious.
Additional data: Crew's compliment: 8. Low fuel warning icons: activates when 3 seconds of full thrust remains.
Starting velocity, starting height, and planet gravity are randomized each scenario. Randomly assigned skill levels from 1 to 4 (hardest) will dictate starting fuel. A safe landing is always possible.
Extraordinary outcomes supersede end of mission touchdown status. These are:
Hero: Stellar. All crew members become exceedingly wealthy. This luxury resort planet which you founded bears your name. Bug : As in squished. Crater: Future missions discover a ship fragment: they name the crater after you. Gone: As in vaporized. There is a huge crater here. No one knows why.
End of game icons: LAP - Great budgeting of fuel supply SIGNAL and BELL - The combination coffee and tea maker survived
Save yourself. Save the coffee maker
P.S.: Joey: Fantastic project, thanks!