I added this as an experimental option to the Acorn port a while ago, and you can see the code (which is probably portable) around line 1891 in text.asm. I think this improves the playability of games like Hollywood Hijinx which don't natively support it.
(It's possible - probably even likely - my implementation is sub-optimal, let me know if you have any suggestions.)
I added this as an experimental option to the Acorn port a while ago, and you can see the code (which is probably portable) around line 1891 in text.asm. I think this improves the playability of games like Hollywood Hijinx which don't natively support it.
(It's possible - probably even likely - my implementation is sub-optimal, let me know if you have any suggestions.)