This is a very simple example of using FNL to generate terrain and could easily be expanded on if you want to add multiplied/additive noise on top of this example.
Since I used the majority of this code for the actual mesh gen I figured it may fit into this repo as an added option.
This is a very simple example of using FNL to generate terrain and could easily be expanded on if you want to add multiplied/additive noise on top of this example.![image](https://github.com/johang88/TR.Stride/assets/73259914/a5e175f3-a468-4c72-94e8-4aed21e1f90e)
Since I used the majority of this code for the actual mesh gen I figured it may fit into this repo as an added option.