Open johanhelsing opened 11 months ago
I'm just curious, but why not just an API to negotiate ping to a specific peer?
Ideally without needing to negotiate the answer/offer first! I want to tell users the best servers (peers) by ping on a world list before they connect.
I currently do this with an HTTP call, which has overhead and isn't representative of p2p ping.
Ideally, we'd have ping available through the same API, but not critical for me, as I already get it through ggrs.
I want this because I want to tell my players why their latency is bad.
It looks hairy, but doable. Not sure what the API will be.