when the peer connection is successful, signaling_loop and message_loop still keep running. Is there a way to stop the signal loop when the signaling service is not needed? After the game is successfully matched, the signaling service may not be necessary, but now when an error occurs in the signaling service, message_loop will also stop working.
when the peer connection is successful, signaling_loop and message_loop still keep running. Is there a way to stop the signal loop when the signaling service is not needed? After the game is successfully matched, the signaling service may not be necessary, but now when an error occurs in the signaling service, message_loop will also stop working.