Open ndev-rs opened 10 months ago
Ah, so the issue is that a disconnection can be reported before the connection, assuming the events happen close together
I noticed yesterday that it's also possible to get only a Disconnected
by itself if a peer tries to connect, but ice gathering fails.
I noticed yesterday that it's also possible to get only a
Disconnected
by itself if a peer tries to connect, but ice gathering fails.
Are we tracking this in a separate issue?
When a player joins a room, if the rest of the players quickly leave and rejoin to create a new session together, often the new player will see some or all of these disconnect and reconnects out of order.
Output:
Full code
Default matchbox_server, tested locally on native Linux.