Open GoogleCodeExporter opened 8 years ago
Use offline process to generate starfields. Use pre-warped texture coordinate
cube
map lookup to correct for distortions.
See here for intro:
http://www.ogre3d.org/index.php?option=com_content&task=blogcategory&id=0&Itemid
=97&limit=14&limitstart=364
Original comment by fishy.co...@googlemail.com
on 16 Oct 2008 at 10:50
Test pre-warping with checkerboard cube-map. Requires minimal change to data and
starfield renderer.
Original comment by fishy.co...@googlemail.com
on 30 Oct 2008 at 11:20
Original issue reported on code.google.com by
fishy.co...@googlemail.com
on 3 Oct 2008 at 9:18