I'll stop annoying you now, just wanted to file another bug report.
For my next project I want to use palette swaps for my characters and use 480i mode. "demo - hardcoded image" sets a palette for an 8bit sprite. When compiled for standard resolution the demo works. When I added "JO_480p = 1" to the makefile the 8 bit image still displays, but it is no longer using the palette.
I'll stop annoying you now, just wanted to file another bug report.
For my next project I want to use palette swaps for my characters and use 480i mode. "demo - hardcoded image" sets a palette for an 8bit sprite. When compiled for standard resolution the demo works. When I added "JO_480p = 1" to the makefile the 8 bit image still displays, but it is no longer using the palette.
Is this an issue with Jo Engine or with SGL?