johannes-fetz / joengine

Jo Engine is an open source 2D and 3D game engine for the Sega Saturn written in C under MIT license
http://jo-engine.org/
MIT License
208 stars 32 forks source link

jo_sprite_set_palette() Doesn't Work in JO_480p Mode #32

Closed slinga-homebrew closed 4 years ago

slinga-homebrew commented 4 years ago

I'll stop annoying you now, just wanted to file another bug report.

For my next project I want to use palette swaps for my characters and use 480i mode. "demo - hardcoded image" sets a palette for an 8bit sprite. When compiled for standard resolution the demo works. When I added "JO_480p = 1" to the makefile the 8 bit image still displays, but it is no longer using the palette.

Is this an issue with Jo Engine or with SGL?

johannes-fetz commented 4 years ago

Neither. This mode is still in developement. Don't use it :)